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Team 45 45 LeagueSerious Chess and Team Spirit on the ICC
TD Handbook for SecTD's and dTD's
Should you volunteer as a TD? - You get to help keep your League running! Please volunteer if you are an experienced leaguer, preferably as captain (or assistant), are at least 16 years old, have time to check a few extra forums daily, and have a respect for consistent application of rules. You should be familiar with the rules for scheduling and playing the game. But you don't have to have perfect knowledge if you are willing to look up what you don't know and ask for help when needed. To volunteer, update your profile, saying "yes" to the TD question. Not everyone who volunteers will be selected, because it takes some juggling to avoid assigning TD's to sections where they are playing. Thank you for volunteering! Have you been selected as a TD? - You'll do fine! You also play in the league, and probably have formed many associations. However, you were asked to volunteer because it was believed that you could handle the challenge, maintaining impartiality. Don't forget that you are part of a TD TEAM. You have supervisors to help you. 1 - Leadership structure of Team 45 45 League
What is the role of the various persons who help run the League?dTD (division TD): is the primary caretaker of one Division, with ideally just a few teams to watch over. You are also the first contact person for the captains in your division. You will watch the forums in your division, encourage action when needed, and make rulings if games don't get played. Do not go off on your own if anything is afar from the routine. Remain in close communication with your SecTD. Do not hesitate to consult him for advice. He is there to help you. SecTD (Section TD): is an experienced TD who supervises a Section (which may contain several divisions). For example, the Galactic (U1200) Section TD supervises the dTD's for Messier, Nebula, etc. divisions. The SecTD trains each of the dTDs in the Section as needed, and steps in to act if necessary, with the goal of ensuring consistent application of League rules among the various divisions. Don't hesitate to ask the supervisor of TDs for advice. Various Titles, such as Chief TD, Entry Clerk, Supervisor of TD's, Supervisor of Group Operators, Secretary: manage the day-to-day affairs of the League, including lineups, pairings, writing of the handbooks, and supervision of the SecTD's and dTD's. The SecTD's should alert the Supervisor of TD's of any impending problems. Chief TD: charged by the Steering Committee to run the league. The TD's are part of his staff. OC (Oversight Committee): sits during each tournament to hear appeals for that event. If players think that the TD staff has not correctly applied the rules (statutes, handbooks, and other documents) of the League, they may appeal in a timely manner to the OC. SC (Steering Committee): ultimate governing body of the League, and writes the statutes. If you would like to see a change in the rules, or even a slight rewording to make them more clear, speak with the Questions or ChiefTD, who can help you proceed. Mail Forwarder addresses for sending mail sent to TDs
Mail to captains. There is presently no way for TDs to send mail directly to captains. If you feel you do need to contact a captain, send him a message. If you can't, send a note to SuperTD asking it be forwarded. Such matters are usually complex, so some senior oversight may be warranted. Other languages. English is the official language of Team 45 45 League. All communications in forums and emails should be conducted in english. If someone makes a post in another language, make a post, in english, reminding the person that posting in english is required and ask them to provide a translation. Don't try to translate the post yourself.
Note.—FAQ 38 Game not scheduled – How TDs rule should be required reading for all players, captains, and TDs before anyone starts to schedule a game. FAQ 38 was written to give clarity and understanding to how the rules for scheduling were written, how TDs are going to interpret those rules when they must rule on a “game not scheduled”, and how all players and captains should see their roles in this process. 2 - A Week from the Perspective of a TD.The dTD and SecTD responsibilities for each round begin the moment the Conference Director activates the board lineups in the Game Forum (The Entry Clerk, not the dTD, manages any issues with board lineups). Visit each game in the Game Forum often (at least once daily if at all possible), watching for each step below:
|
1 | A WIN on the board |
0 | A LOSS on the board |
½ | A DRAW on the board |
+ | FORFEIT WIN |
- | FORFEIT LOSS |
=:= | SET GAME DRAW (GM Draw, Game not played) |
-:- | DOUBLE FORFEIT |
i | SET GAME WIN (allowed only in certain circumstances specified by statute) |
o | SET GAME LOSS (allowed only in certain circumstances specified by statute) |
Whether the score is submitted via the Get Played Game button (if there is a valid PGN) or via the Post Results button (if there is no PGN, such as a forfeit), upon the next website update (which might be either minutes or a half-day away) you should see the correct game score on the website. Please check the Pairings and Results Page frequently, verifying that the correct results of your division have been posted.
Changes to forfeit and set game formats - When you post forfeit (+:-) or set game (i:o) you will see two new features:
Forfeit (+:-) When you post this you will see a No RRR box. Check the box only if the forfeit is a conceded game for which the SecTD is going to recommend no reduction in the RR. Otherwise leave blank. Ignore the Captain Error line (see below). "Update" activates the codes.
Set game (i:o) When you post this you will see a captain error box. If you are applying set game to the player because there is actually a forfeit being charged for Captain Error check off the appropriate captain box. Otherwise leave blank. "Update" activates the codes.
The Captain Error actually works both ways. If you show forfeit and check Captain Error box and name, set game will be charged to the player and a forfeit to the designated captain. Double check this after updating.
You will need to rule in cases of no-offers, no-show, and when the game couldn't be scheduled. You will rule when there's a rule to enforce, by referring to the bylaws. As representatives of the League, it is necessary that you enforce all League rules consistently and fairly, and abide by the rules as they are written, not as you would like them to be.
When the bylaws are unclear, attempt to resolve the matter with thoughtfulness and communication. Ask to hear from both captains. Consider not only what is fair for this game, but also the precedent you may be setting for other games in the section and in the tourney. This is when it is particularly important to consult with your SecTd, who may even consult with the Supervisor of TDs. Remain as neutral, calm, and positive as possible.
Where are the rules that you are to apply? - The term "Bylaws" refers to the whole group of rules for operating the league. Usually, you'll find what you need in the Statutes and Handbooks. In the case of discrepancy, the Statutes are a higher authority, next comes handbooks, then "other documents" such as FAQ's, mailings, or Announcements. Also, to stay up-to-date on potential changes to the Statutes, you should watch the Steering Committee Agenda. When you are unsure of the applicable Statute, or how it applies to the current situation, ask your SecTD.
When you find you have to make a ruling, make a judgment based on the bylaws and any advice offered by your SecTD. Follow these steps:
Please take note: Failure to schedule a game is the only forfeit ruling that can be appealed to the OC. You must take extra care that the presentation of the facts supports your decision. Give both teams 24 hours to offer reasons they consider the ruling to be in error or supported, so that the OC will have the full forum available to them should the resulting RR reduction be appealed.
Six types of problems disrupt the orderly enjoyment of the league, and require your action:
Three questions that come up concerning the Thursday-Friday deadlines.
Almost any game that is not ruled set game draw, and is not played, is a forfeit with an automatic reduction in Reliability Rating. The forfeit is applied to the player who has greater or full blame, and/or to both players with full blame (double forfeit). See Statutes Section 15 for details, such as exceptions for disconnections and captain error.
Forfeit If one player clearly holds full blame for the game not being played (e.g. no-offers or no-show), you would rule it a forfeit and award the game point to the non-offending player.
Double Forfeit. If both players merit full blame, the game is a double forfeit.
Set Game Draw. If both players show good faith efforts to schedule, but are unable to find an agreeable time to play, or if both players present minor difficulties not great enough for establishing different degrees of blame, you will rule a Set Game Draw. The players will split the game point.
Pre-Agreed Set Game Draw - The statutes permit players to agree to a set game draw at any time before full blame is incurred for no offers, no show, concessions, or before the deadlines for adjudicated games. Once a draw offer has been accepted the TDs shall set the result (=:=). There is no need to wait for captain approval, as captain and player responsibilities are laid out in their respective handbooks.
Exception to the automatic RR deduction for a ‘no-show’ forfeit. Section 10.G.ii.c states that if a scheduled game is resigned or conceded at least 24 hours in advance, the SecTD may recommend no RR reduction.
The concession must be clear and unambiguous for the rule to be applied. If the player says “I resign” or “I concede,” without qualification or a request to reschedule, the TD shall call the forfeit as soon as possible. To give players more time to make other plans, any member of the TD staff may post the conceded forfeit.
A post that includes a request to reschedule is not a concession unless the player puts a time limit on the request. If a player says, “I can’t make the game and would like to reschedule, but if there is no agreement to reschedule by <date,time>, I will concede the game,” the concession would be effective at the stated deadline.
The 24 hours is counted from the time of the actual ‘resign’ or ‘concede’ post, or at the time limit placed on the request to reschedule.
The rule would not be invoked if the secTD determines that the player has done something worthy of partial blame before the concession, or exhibited disruptive behavior as defined in 3.B. or 3.D during the posts.
Conceding a game not scheduled. The statutes allow for a conceded game once a game has been scheduled. Occasionally a player's circumstances change before a game can be scheduled. If the player has fulfilled initial scheduling requirements before the circumstances arise, the SecTD may, but is not required to, accept a concession and apply applicable policies.
The TD reports conceded games like this: “Player x forfeited his game by conceding more than 24 hours from game time. Under 10.G.ii.c I recommend the RR reduction not be applied.” “Player x conceded his game more than 24 hours from game time; however, because of ‘partial blame in scheduling,’ ‘disruptive behavior under 3.B’, etc. I recommend that a no-show RR deduction be applied." "Player x, after having complied with the offering requirements, provided reasonable compelling circumstances why he could not schedule his game. A forfeit is declared, but under 10.G.ii.c I recommend the RR reduction not be applied."
Every forfeited game will result in a reduction in Reliability Rating (RR). The Entry Clerk manages the RR's, using the SecTD's recommendations. See next section for more detail.
Rulings – Steps when a Forfeit occurs: When a forfeit occurs, the dTD’s should post something indicating that s/he has seen the forum, declare the forfeit, and then the SecTD should notify the Entry Clerk of the RRRR (Reliability Rating Reduction Recommendation). This insures that the situation has been reviewed by both the dTD and SecTD.
17.C The penalty imposed by the issuing of a Red Card shall take effect immediately following any round in which the offending player has already been declared as a player, even if the game for the round has not yet been arranged or played. An Appeal against a Red Card must be lodged within 48 hours of the card being issued. If the offending player is then selected for a subsequent round prior to the Appeal being heard and a game takes place, it shall be declared a forfeit win for the opponent in the event that the appeal is dismissed.
Because of the ramifications of this rule, the decisions by the dTD must be timely, and 24-hour deadline for the captain or player to point out any error in the ruling must be imposed and strictly enforced.
* "No show" is cited only when one (or both) players were absent for the entire grace period. No appeal.
* "No offers" is only cited when a player was absent from the forum throughout the allotted offer period. No appeal.
* "Greater blame in a game not played" is used when both were present during the grace period but one had greater blame, determined by asking the players what happened. Appeal rights.
* Greater blame in a game not scheduled" is used when one player is more at fault in overall negotiations, or did not meet the requirements under the offer deadlines. Appeal rights.
* "Conceded game" - Letter of recommendation should include a statement of whether or not the RR reduction should be voided. Appeal rights.
* "Captain error" should state the actual reason for the forfeit, normally an admittance that the player should not have been in the lineup. In this case "no offers" can be cited as the official reason. If a different reason, simply state it. Appeal rights.
* When a ruling is set game draw for equal partial blame in the negotiations, there is actually an appeal right, but no letter is written. Therefore, a forum post must be made offering direct appeal to the OC "within 24 hours of this post."
The RRR letter writer. Current policy is that either entry clerk will write the RRR letters. Previously the Assistant Chief TD wrote the letters. As this is the highest level of review, care should be taken that the correct reason is given for the forfeit, so that the player knows what it is he can appeal and so the OC knows how to approach any appeal. There are templates for each forfeit scenario, each with relevant statutes cited. Care must be taken to cite the correct statute in unusual situations.
This is NOT a requirement for serving the league as a TD, but a way that you could further be of service if you have the time and inclination. We encourage you to:
Be on the look out for questions in the league channel that you could answer. If you know the answer, don't be shy about speaking up. Most questions are easy procedural concerns, such as "How long do I have to wait for my opponent?", or "When are lineups due?"
However, be careful in phrasing your answer - give only general information. Because you do not see the Game Forum in question, a more specific answer might not take into account information that you are unaware of. Try not sounding like you are giving a ruling.
For example, "If he's not here by 09:30, you get a forfeit win" might cause trouble if 09:00 was not really the agreed game time. Instead, try something like, "If your opponent is not here at 30 minutes past the agreed time, he forfeits. But wait until the autoforfeit posts it in the Game Forum." Or copy pertinent text from the statutes or handbooks to paste into your tell as way of giving your answer. When copying text out of context, consider also giving the player a link to the appropriate webpage that has the complete information.
You are the eyes on your division or section, for the Chief TD. The dTD should diligently keep watch on the division, and the SecTD on each division in the section, with the goal of consistent enforcement of League procedures and rules. You will intervene in the Game Forum when necessary, such as when it appears that the players and/or captains are not handling it themselves, or when they request your involvement.
Stay impartial and calm, think before you act, ask for help when needed, be firm but positive and diplomatic, stand by your decisions, (but if you have reason to believe you erred, do not hesitate to rectify the error by changing your ruling), and learn from your mistakes. Apply the rules as written, not as you wish they were. You can ask for rules changes for the next tournament by asking the Questions or Chief TD to present your ideas to the Steering Committee.
Thank you for helping the League tournament exist.
♪ Major Revisions by A-Ru, BosqueVerde, and rgadoury, May – June 2004.
Latest revisions April 2015.
Sponsors: Prizes donated by ICC
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